Once, before I saw
Dvorak I made a weird board game that was basically a simplified version of Nomic that'd not need judges and voting and crap. Here is a streamlined version of the rules for you people that like things really simple.
FUBAR - The Bizarre Board Game(c) Guilherme S. Töws yayWhat You Need: - A board. The original Fubar board is available here.
- Players.
- One game piece for each player.
- Dice.
- Pencils and maybe some slips of paper and stuff.
- Piles of tokens (like poker chips) if you don't want to write statistics down.
Players place their pieces wherever they want. Roll to see who starts. On each turn a player:
- Rolls two six-sided die to move his piece.
- Changes the rule text in one unoccupied square.
Rule ChangingWhen you create the rules of a square, you must give it a name as well.
Then, add the rules. They can be just a simple command, or a complicate tangle of conditional and optional commands. Some examples of rule types:
- Simple - Simple rule. 'Lose 2 Health.'
- Optional - Character may opt if the rule will be executed. 'Option: Move another pawn back two squares.'
- Double Edged - A rule with both a good and a bad effect. Can be coupled with Optional. 'Option: Lose 2 Money. Gain 2 Health.'
- Conditional - A rule that depends on a Statistic, or the owning of a Token, or a dice roll. 'If your Health is higher than 6, gain 1 Money.'
- Other
Rules can never be bound to a certain player or group of players.StatisticsStatistics are created the moment they have to be. (If you didn't have Strength, but you just got a 'Lose 2 Strength', now you do.) They are always defaulted to the value of 10, and if any statistic reaches 0, you are out the game.
First person to win wins. Good luck!